Adobe Flash Level 1
Adobe Flash allows designers and developers to integrate video, text, audio, and graphics into immersive, rich experiences that deliver superior results for interactive marketing and presentations, e-learning, and application user interfaces. Flash is the world's most pervasive software platform, used by over one million professionals and reaching more than 97% of Internet-enabled desktops worldwide, as well as a wide range of devices.
- Introduction to Flash
- Flash vs. the free Flash Player
- Goals of this course
- Review of Course Project
- Module 1: Using Drawing Tools
- Using the Flash MX Interface
- Experiment with Drawing Tools
- Introduction to Flash MX 2004 Interface
- Vector vs. Raster Graphics
- Tools
- Panels
- Paths and Strokes
- Demo: Building an Underwater Scene
- Drawing Tips: Making Clouds
- Exercise 1: Using Drawing Tools - Draw Clouds and Balloon
- Color and Gradients
- Fills
- Closing Gaps
- Gradients
- Fill Transform Tool
- Fill Lock
- Eye Dropper / Ink Bottle
- Exercise 2: Add Color to the Scene
- Adding Text
- Size of Text Box / Text Wrapping
- Static Text vs. Dynamic Text vs. Input Text
- Using Fonts
- Exercise 3: Adding text
- Layers
- Exercise 4: Add Layers
- Importing and Manipulating External Images
- Import Images
- Trace Bitmap - Convert Bitmap to Vector Graphic
- Break Apart
- Import Colors & Save Colors
- Exercise 5: Importing Images
- Module 2: Library, Timeline and Tweening
- The Library & Graphic Symbols
- Types of Symbols
- Instances of Graphic Symbols
- Creating Symbols with "Convert to Symbol"
- Exercise 6: Using Graphic Symbols
- Timeline
- Keyframes
- Frame-by-Frame Animation
- Testing the movie
- Exercise 7: Frame-by-Frame animation - Intro Scene
- Motion Tweening
- Using Motion Tweening to Rotate an Image
- Rotate an Object while it moves!
- Exercise 8: Motion Tweening
- Motion Tweening along a Path
- Exercise 9: Motion Tweening along a Path
- Shape Tweening
- Exercise 10: Shape Tweening
- Masking
- Animating Masks
- Mask the Entire Stage
- Exercise 11: Animating a Mask
- Module 3: Movie Clips and Button Symbols
- Movie Clip Symbols
- Naming Movie Clips instances
- Exercise 12: Movie Clips
- Button Symbols
- Text Buttons - using the Hit State
- Exercise 13: Button Symbols
- Basic ActionScript
- Basic Actions
- Button Actions vs. Frame Actions
- Exercise 14: Basic ActionScript
- Module 4: Creating a Flash-based Navigation System
- Use Graphic Symbols in Movie Clip Symbols in a Button Symbol in an HTML document
- Creating a Flash-based Navigation System to use in an HTML page
- Exercise 15: Flash Navigation System for HTML site


