Adobe Flash Level 1


Adobe Flash allows designers and developers to integrate video, text, audio, and graphics into immersive, rich experiences that deliver superior results for interactive marketing and presentations, e-learning, and application user interfaces. Flash is the world's most pervasive software platform, used by over one million professionals and reaching more than 97% of Internet-enabled desktops worldwide, as well as a wide range of devices.

  • Introduction to Flash
    • Flash vs. the free Flash Player
    • Goals of this course
    • Review of Course Project
    • Module 1: Using Drawing Tools
    • Using the Flash MX Interface
    • Experiment with Drawing Tools
    • Introduction to Flash MX 2004 Interface
    • Vector vs. Raster Graphics
    • Tools
    • Panels
    • Paths and Strokes
    • Demo: Building an Underwater Scene
    • Drawing Tips: Making Clouds
    • Exercise 1: Using Drawing Tools - Draw Clouds and Balloon
  • Color and Gradients
    • Fills
    • Closing Gaps
    • Gradients
    • Fill Transform Tool
    • Fill Lock
    • Eye Dropper / Ink Bottle
    • Exercise 2: Add Color to the Scene
  • Adding Text
    • Size of Text Box / Text Wrapping
    • Static Text vs. Dynamic Text vs. Input Text
    • Using Fonts
    • Exercise 3: Adding text
  • Layers
    • Exercise 4: Add Layers
    • Importing and Manipulating External Images
    • Import Images
    • Trace Bitmap - Convert Bitmap to Vector Graphic
    • Break Apart
    • Import Colors & Save Colors
    • Exercise 5: Importing Images
    • Module 2: Library, Timeline and Tweening
    • The Library & Graphic Symbols
    • Types of Symbols
    • Instances of Graphic Symbols
    • Creating Symbols with "Convert to Symbol"
    • Exercise 6: Using Graphic Symbols
  • Timeline
    • Keyframes
    • Frame-by-Frame Animation
    • Testing the movie
    • Exercise 7: Frame-by-Frame animation - Intro Scene
  • Motion Tweening
    • Using Motion Tweening to Rotate an Image
    • Rotate an Object while it moves!
    • Exercise 8: Motion Tweening
  • Motion Tweening along a Path
    • Exercise 9: Motion Tweening along a Path
  • Shape Tweening
    • Exercise 10: Shape Tweening
  • Masking
    • Animating Masks
    • Mask the Entire Stage
    • Exercise 11: Animating a Mask
    • Module 3: Movie Clips and Button Symbols
    • Movie Clip Symbols
    • Naming Movie Clips instances
    • Exercise 12: Movie Clips
  • Button Symbols
    • Text Buttons - using the Hit State
    • Exercise 13: Button Symbols
  • Basic ActionScript
    • Basic Actions
    • Button Actions vs. Frame Actions
    • Exercise 14: Basic ActionScript
    • Module 4: Creating a Flash-based Navigation System
    • Use Graphic Symbols in Movie Clip Symbols in a Button Symbol in an HTML document
    • Creating a Flash-based Navigation System to use in an HTML page
    • Exercise 15: Flash Navigation System for HTML site

Victoria Campus
301-771 Vernon Ave.
Victoria, BC
V8X 5A7
250-721-9991
1-800-215-6702
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